A Man Can Dream: Yet Another Indrema TL

Introduction
  • A Man Can Dream: Yet Another Collaborative Timeline About Indrema​

    from an underdog to a big dog

    AMCD-Poster.png


    Introduction
    ...When me and my buddies weren’t doing work or getting drunk at parties, we were just avid gamers. When we discovered Linux gaming, we knew we wanted to have that slice of that pie. We wanted to do something different; support independent developers’ ideas instead of porting commercial games to Linux. We thought of the company as a dream machine for independent developers. [1]” - John Gildred, From A Dream To Reality: The History of Indrema (2016)

    Oh, hello. KP here. This is the third Indrema Revolution thing I’ve posted. This is gonna be a collaborative timeline. I’ve retconned many things by this point. I’ll start from scratch, with an earlier Indrema getting some credibility and structure before joining the hardware business, leading up to a potential boom in indie gaming, and maybe Linux in general. Like the timelines before it, it’s focusing on Indrema, the video game industry, and pop culture as a whole. Let’s answer a couple of questions:

    1. How can I contribute? Either the PM on AH.com, the #indremaverse channel on Multithink on Discord, or even a special Discord server! You can even contribute via this Google Doc.
    2. Have we done this before? Yep. This is one of the many versions of the Indrema TL I’ve been working on, and this is the third public version. Third chimes the charm, eh?
    3. What are the rules?
      1. You can suggest anything as long as it fits the timeline. Guest posts are OK with me, too.
      2. Respect every person, on this thread, and the real people in this TL. Many of the events are fictitious.
      3. Don't get ahead because it might confuse readers.
      4. Don't get mad at me if I don't respond in time. I'll respond as soon as possible.
      5. Have fun!


    [1] IOTL, Indrema, as far as I know, never explained the origin of their name. I may've found the IOTL origin of Indrema's name.

    Contributors:
    @KPyall (me, main writer)
    @nuggiewuggie (main co-writer)
    LiamTheMemer (Discord) (co-writer)
    @captain-wacky
    @leap123
    @Otakuninja2006
    @kidzohair1000
    @CrashBandicam
    @MemphisC
    @ExowareMasses
     
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    1992: John Gildred and SEGA
  • 1992​

    Our story starts with a guy in New York City who had a dream. His name was John Gildred, a college student studying a major in electrical engineering and a minor in entrepreneurship at NYU. ITTL, Gildred is more of an avid gamer wanting to get into the game industry. He decided to drop out of college [3] and move to California to work for Sega of America [1]. He played a role developing hardware and software for Sega’s consoles.

    During his work at Sega, Gildred had plans to make his own company, with blackjack and hookers. One that cared about independent developers, that is. The big companies were too expensive, so what if there was a cheaper way for people to enter the gaming industry? That idea stuck with Gildred for a while.

    Meanwhile, Nintendo and Disney partnered up to put Mario on the big screen. [2] It would be an animated film produced by Walt Disney Pictures, with Nintendo overseeing the production. It would serve as the origin story of the Mario Bros. on a mission to save Princess Toadstool from the evil King Bowser Koopa.

    Overall, besides that, everything else is more-or-less the same as OTL.






    [1] This is the POD. John Gildred wasn’t in the workforce until 1994, and never worked in the game industry before Indrema.

    [2] Don’t worry, it won’t be as bad as OTL’s. Nintendo and Disney had been developing the film ITTL a few years prior.

    [3] We don’t really know anything about John's history IOTL. A lot of it is fictional stuff that Max wrote.
     
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    1993 - Hey, Paisanos!
  • 1993 - Hey, Paisanos!​

    Super Mario Bros.
    Released: May 28, 1993 (same as OTL’s live-action movie)
    Produced by: Walt Disney Pictures, Nintendo Pictures
    Distributed by: Buena Vista
    Produced by: Shigeru Miyamoto
    Music by: Alan Menken, Koji Kondo
    Main Cast:
    Danny DeVito as Mario
    John Leguizamo as Luigi
    Maurice LaMarche as Bowser
    Frank Welker as Toad/assorted animals+creatures
    Jodi Benson as Princess Toadstool
    Genre: Comedy, action, fantasy
    Rated G


    Super Mario Bros. is a 1993 traditionally-animated film produced by Nintendo and Walt Disney Pictures, based on the video game franchise. Production started in the late ‘80s, when Disney and Nintendo partnered up to produce and distribute an animated Mario movie. Nintendo decided to do an animated film because it would capture the Mario world better than live-action. Unlike OTL’s 1993 Mario movie, Nintendo supervised the film’s production more closely to make it feel similar to the source material. Unlike other Disney films, the movie was outsourced to Nintendo’s then new animation studio, Ninimation, as Disney was busy on animating films like The Lion King, while the movie’s style looked similar to Yoichi Kotabe’s work on the video games, redesigning the characters slightly to be easier to animate. Kotabe also animated for the movie.

    PLOT: Mario and Luigi are two ordinary Italian plumbers from Brooklyn. One day, Mario and Luigi encounter a Warp Zone during a job, taking them to the Mushroom Kingdom. They meet a short-tempered, yet kind mushroom retainer named Toad and Princess Toadstool, starting an unexpected journey to stop Bowser from turning the Mushroom Kingdom into the Koopa Kingdom. [1]

    RECEPTION: The film was a box office success, praised for the animation, voice acting, humor, and action, grossing $250 million worldwide over a $30 million budget. The success of the film inspired Nintendo and Disney to announce “The World of Nintendo”, [2] a theme park where guests could play Nintendo games and ride attractions based on the big N’s popular franchises, like Mario, Kirby, and Zelda, slated to open in 1996 at Tokyo Disneyland, with plans to open one in the west in the near future. Many Mario fans praise this film as being faithful to the spirit of the games.

    Nintendo was also rumored to be developing a new Mario anime due to the success of the Mario movie, with a Zelda TV series also in the works, along with an entire trilogy of Mario films.

    LEGACY: Due to the success of the film, many other companies (most notably Nintendo’s rival, SEGA) tried adapting their games into movies, to varying results. Some succeeded, some failed, but all of them could never overshadow the success that was Mario. Because of its success, the “video game movies suck” stigma is slightly less prominent than in OTL.



    [1] The film mostly takes cues from the DiC cartoons and both the 1993 and 2023 movies from OTL.

    [2] Similar to Universal’s Super Nintendo World IOTL.

    [3] The cast contains some actors who were (or were originally supposed to be) in the OTL 1993 movie, and some who weren’t.

    A dream is born.
     
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    1993 (Part 2) - The Birth of Indrema
  • 1993 (Part 2) - The Birth of Indrema​

    During Gildred’s role at Sega, he founded Indrema Corporation in early 1993 [1], initially as a side hustle in Alameda, California. They would make CD-ROMs of shareware games for Windows, Macintosh, and later Linux. Unlike other publishers, Indrema was looking for games from developers around the world that were high quality.

    One of those was a little company known as Stargate Entertainment, founded in 1990 in Santa Monica, CA, who was working on a platformer known as Snark! at the time.

    “The evil blob, Humblegump, has taken over the Snark Kingdom! Now it’s up to Snark to rescue his world! Explore different worlds, and rescue King Snark!” - Snark blurb, 1993

    Indrema published the game on PC, starting a long-running relationship with Stargate.

    Indrema started becoming well known for their use of quality control and being a platform for indie games. Indrema distributed their CD-ROMs, known as “Treasures” at stores, at low prices. These mainly got positive reviews - praised for the quality of the games, but the company was criticized for its overabundance. Although some people found “Treasures” annoying back in the day, many people and Indrema fans are nostalgic for it, representing a weird period of Indrema’s history where it was making Windows and Macintosh games instead of exclusively Linux-based hardware and software.



    [1] officially founded in 2000 IOTL, with the L600 being its major priority
    [2] Same as OTL.

    We meet the fastest thing alive.

    After 1993, I might fast forward it to a few years. Don't know if there's anything interesting during that time period.
     
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    1994-1997 Recap
  • 1994-1997 Recap

    Note: The next post will probably fast forward a few years to 1998-99, so here's what happened during 1994-1997 (some ideas from @Otakuninja2006 and @CrashBandicam):
    1. Stargate's Snark gets ported to Linux by Indrema.
    2. The PS1, Sega Saturn, and N64 released (same as OTL)
    3. Indrema's indie game compilations for Windows and Macintosh, known as "Treasures", get a following for their more-or-less high-quality games compared their competitors. Indrema releases the Linux version later in 1995 when Linux gaming was picking up steam. (which would later become their main focus)
    4. Toonami launches earlier in September 1997 to give CN more time.
    5. Nick and Disney are basically the same as OTL.
    6. In 1996, Turner merges with MGM and CBS.
    7. The initial MGM script of a Sonic the Hedgehog movie (Wonders of the World) gets rejected for being "too silly", and gets replaced with a fully-animated film about Sonic's origins to compete with Mario's movie.
    8. Super Mario Bros.: The Movie 2 releases in the summer of 1997, revolving around Yoshi, like the upcoming (as-of-writing) sequel to OTL's 2023 film. It's considered to be even better than the previous film due to Ninimation's bigger budget and grander scale, praised for its humor, animation, writing, and score, both by critics and fans.
    I guess that's all.
     
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    1998-2000: The Birth of the L600
  • 1998-2000: The Birth of the L600

    (fast forward)​

    In 1995 [4], Gildred had conceptualized a console that anyone could develop for. However, this didn’t come to fruition at the time as technology wasn’t sufficient. The idea later came back to him in mid-1998 during a game of Quake CTF, when technology was starting to shape up with the advent of DVDs, faster processors, and larger hard drives. Unlike most other game consoles at the time, it would use mainly off-the-shelf components shared with PCs. It would also have something almost unheard of for a console; a proper operating system. Indrema chose the free and open-source Linux kernel. They partnered up with Red Hat to use their Linux distro as the basis of the console’s OS. They called it… the Indrema L600. After the Quake game, Gildred started work on the project.

    Meanwhile, Sony held a firm grasp in the gaming industry with the PlayStation, released in 1994 in Japan and 1995 internationally, was making a PlayStation 2. One of the PSX’s competitors, the Nintendo 64, despite having beloved titles like The Legend of Zelda: Ocarina of Time, Super Mario 64, and Banjo-Kazooie, to name a few, couldn’t beat Sony. And they were already developing a PlayStation 2 by that point. Sega had the Saturn flop (at least in the West) after making some stupid decisions, but tried redemption with the Dreamcast. And for the next generation, two new competitors would be joining the console wars.

    In early 1999, the rumor that Indrema was entering the console ring started spreading. People were skeptical if an American game console would succeed after the Jaguar, Atari’s ill-fated “64-bit” console. [2] Some were a little optimistic about the system. The plan was ambitious, even for the time; it could play DVDs, CDs, and MP3s, record TV, surf the web, and download the games, If Indrema weren’t able to get all the features in the system, they would probably put it in the L600’s successor if the console succeeded.

    Microsoft had been developing their own console during that time period, envisioned as something similar to the L600. It wasn’t as ambitious as Indrema’s, and ran on a modified version of Windows instead of Linux. They called it the “DirectX Box”, which also would use off-the-shelf PC parts.

    In January 2000, Indrema officially announced the L600 and the preliminary specs [3]:

    l600-pre-april-2001.jpg
    An plain-jane L600 prototype (mockup?), used on the Indrema website (source: Indrema Informer)
    CPUx86 CPU @ (either AMD or Intel) 600 MHz
    Memory64 MB DDR
    GPUnVidia GPU (upgradable)
    StorageIDE hard drive (either 8, 30, 50 GB)
    AudioAnalog stereo, optical audio
    VideoS-Video in/out, composite in/out, component out
    OSDV Linux (Linux distro for the L600)
    ConnectivityEthernet, 6x USB ports (4x front, 2x back)


    Yes, it was as ambitious as it was rumored to be, and did we mention it had an upgradable GPU? You didn’t have to upgrade your console, you just had to upgrade your GPU and you were ready! Meanwhile, Stargate Entertainment had been bought out by Indrema, serving as the company’s first first-party developer as the company hadn’t really developed games before. Stargate was already working on their most ambitious game up to date, known as “Aeri (working title)”. Another game that they were working on was Astro Armadillo, basically an earlier Ratchet and Clank IN A SPACE WESTERN! During E3 2000, Indrema teased the L600 a.k.a the Indrema Entertainment System, including a demo of games such as Unreal Tournament, Quake, Aeri, and Astro. The console was expected to release somewhere in Spring 2001 [5].

    hdtv-demo.jpg

    The HDTV demo units (IOTL source: Indrema Informer)​



    [1], [5] The L600 and Indrema officially started in 1999 IOTL. In the same interview, Gildred stated that he expected the IES’ release to be in Spring 2001.

    [2] Both TTL and OTL.

    [3] Sourced from OTL Indrema’s website circa 2000.

    [4] The L600 was conceived around that time IOTL.

    2001: An Indrema Odyssey
     
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    2000-2001: Goodbye L600, Hello Portal!
  • 2000-2001: Goodbye L600, Hello Portal!

    Behind the scenes, Indrema signed a deal with Nvidia to supply a GPU for the L600, while Intel would provide the CPU, based on the Pentium III Coppermine. [1] After the demo at E3, some companies now had hope for the L600. It wasn’t just indie developers any more. Big names such as Activision, EA, and Ubisoft announced that they would support the L600. It could be a proper console because many were thrown off by the GameCube, which didn’t have regular DVDs or any of the hit games that the PS2 and Xbox would have. They stopped temporarily halted Indrema’s game publishing business to focus their resources on Gildred’s brainchild.

    During the development of the L600/IES, Indrema started working with the developers to port their games to Linux and make some changes to the hardware. Notably, the “GPU Slide Bay” had to go because developers didn’t like the fact they had to make their games work on every GPU the L600 could support. Indrema decided on a built-in Nvidia GPU (based on the GeForce 3-4) for the system. Unlike its competitors, Indrema allowed anyone to make games, as long as Indrema certified it. For people who didn’t have a powerful-enough PC, Indrema supplied a development kit that would have similar specs to the anticipated L600 to give developers a taste of what the power would be like when it released.


    Indrema Entertainment System Development Kit​

    CPU700 MHz Intel Pentium III “Coppermine”
    Memory128 MB SDRAM
    MediaDVD-ROM drive, CD-ROM drive, 3.5” floppy disk
    GPUnVidia GeForce2 GTS
    Storage60 GB 3.5” IDE drive
    AudioCreative SoundBlaster Live
    VideoVGA
    OSRed Hat Linux
    ConnectivityEthernet, USB 1.1
    Price$1000-2000?

    This was essentially just a PC Indrema sold to developers big and small, although some people could make their own development kit for the IES if they wanted to. One could get the kit either online or by calling Indrema.

    While the IES was in development, Indrema decided to redesign the console to make it more futuristic. Indrema wanted to make the system less bland-looking and more sleek and stylish, contrasting with the boxy designs of MS, Sony, and Nintendo.

    The Portal's final design (IOTL source: Next Generation)

    “Indrema Entertainment System” and “L600” weren’t good names for the system, they wanted something catchier, cooler, and memorable. They hired famed branding agency Interbrand to come up with the new name. After a bunch of scrapped names like “Fantasia”, “Dreamscape”, “LSeries”, and “NetPlay” [5] and focus group testing, Indrema chose “Portal” as the official name of the product. The media conglomerate Turner was interested in Indrema, wanting to join the gaming industry, investing $25 million in the company, funding both Stargate and Indrema. [2]

    One year later, at E3, something magical was happening.

    John Gildred walked on stage standing behind something big covered in cloth.

    “Thank you for coming. If you don’t know me already, I’m John Gildred, founder and CEO of Indrema. Since the mid-1990s, I’ve wanted to make something that can change the gaming industry. We’ve been developing the Indrema L600, or the Indrema Entertainment System, since 1999, and we’d like to thank all the developers who joined the Indrema revolution. Today, we’re here to announce that the L600 has a new name, and a new look. Let me introduce you to… Indrema Portal.”

    Gildred pulled off the cloth, revealing the Portal to the world. The startup played as the audience applauded.

    Indrema revealed trailers of games planned at launch for the Portal [3]:

    1. Xsona - A refined version of Aeri. A normal 15-year-old boy, Joe Anderson, with his best friend Johnson and his girlfriend, Melinda, find themselves in the titular planet of Xsona as Lord Asmo captures Aria (formerly Aeri).
    2. Astro Armadillo - Plays like an earlier Ratchet & Clank, but you’re an armadillo saving a Space Western world from Dr. Kai Yote.
    3. Railpunchers (by @Otakuninja2006) A skateboarding/graffiti game in the vein of Jet Set Radio.
    4. Tux’s World Adventure! [2] - A Banjo-Kazooie-esque game where you play as Tux, the Linux mascot, as he travels across the world for fish to defeat Bill, the leopard seal.
    5. Shogo: Mobile Armor Division - FPS
    6. Soulride - ski game
    7. Tux Racer - racing game.
    Then, the final specs were revealed:

    CPUIntel Pentium III “Coppermine” @ 800 MHz
    Memory128 MB DDR RAM, unified
    MediaDVD-ROM drive, CD-ROM drive, 3.5” floppy disk.
    GPUCustom Nvidia GeForce4-based GPU @ 275 MHz
    Storage10 GB 3.5” IDE drive
    AudioAnalog stereo, optical audio, Dolby Digital, DTS
    VideoComposite, component, S-Video, VGA
    OSDV Linux (stripped down Red Hat Linux)
    Connectivity100 Mbps Ethernet, USB 1.1
    Price$299


    No one expected Indrema to be this good. If Indrema succeeded, they could be a serious contender to Microsoft, Sony, and Nintendo, with an easier entry point than the others. No need to buy an expensive specialized development kit, you could just get your PC and develop games right away!

    Because they didn’t want its competitors’ releases overshadowing the Portal, Indrema deliberately waited until Spring 2002 to get Portal in test markets in the US and Canada, and later that year in the rest of North America. All they needed was a company that could handle both distribution and production of the Portal, while Indrema handled the advertising.

    Despite all of that, Indrema had to scale down the console’s multimedia capabilities. It was just too ambitious. Indrema removed the DVR functionality for something more akin to its competitors; built-in media playback and basic online functionality (mainly to connect to online services). [4]

    The Portal, despite its comparisons to Xbox, was going to be promising. Who knew an underdog in the gaming industry could make a console that was actually good?

    Indrema also let onlookers play Portal demo games on prototype hardware (on the said development kits, of course) after the presentation.





    [1] This butterflies the Xbox’s Nvidia GPU, as GigaPixel (another manufacturer, bought by 3Dfx IOTL) does the GPU, as was originally planned IOTL. Bill Gates also doesn’t sign a contract with Intel, as AMD supplies the Xbox’s CPU, also planned for the console IOTL.

    [2] TTL-exclusive. Bill is an obvious jab at Microsoft’s Bill Gates. His house even has windows that always crash. There’s also apples who try to bite Tux.

    [3] Some games were intended to be released on the L600 IOTL.

    [4] Based on @Neoteros’ suggestions in the first incarnation of this timeline.

    [5] those were scrapped names mostly came up by me, @nuggiewuggie, and @captain-wacky IOTL

    A dawn of a revolution/Who makes the Portal?

    (edit: this was kind of my own graduation present)
     
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    2001-2002 - Samsung + Indrema = Portal
  • 2001-2002

    Samsung + Indrema = Portal
    INDREMA PARTNERS WITH SAMSUNG: Indrema has joined forces with Samsung to make the Portal dream into a reality. Indrema CEO, John Gildred, replied “We’ve gone to multiple manufacturers around the world, and Samsung was willing to have an actual console.” This isn’t Samsung’s first time in the gaming industry. They distributed Sega consoles in Korea in the ‘80s and ‘90s and also manufactured DVD players with the Nuon technology from VM Labs. Samsung will distribute and manufacture the Portal system worldwide, also supplying hard drives, RAM, and optical drives for the system. - AUGUST 14, 2001 (a press release excerpt from Indrema)

    After Samsung got a stake in Indrema, they announced that they would distribute the Portal worldwide and manufacture the console itself. Indrema believed a big company backing up their product would make customers more interested if a well-known brand name was attached, and Samsung would make the Portal a sleek system. Samsung also added a feature similar to the Xbox that used USB extension cables on the controllers that could unplug if the cable was yanked. This would be Samsung’s first true console since the failure of the Samsung Saturn. [1] (the Korean version of the Sega Saturn)

    Meanwhile, starting that August, Indrema started advertising the Portal, including a commercial version of the Top 10 list the company did in 2000. Indrema positioned themselves as the “cool” brand, trying to be what Sega was in the 1990s, taking jabs at its competition, including:

    “Think outside the BOX.” - A blatant jab at both the Microsoft Xbox and the boxy designs of its competition.

    “Sorry, Mario, all that high adrenaline fun is on another console.” Obviously a jab at “Thank you Mario! But our princess is in another castle!”. It’s said in the Top 10 commercial after the announcer states that Nintendo is “so fifth grade”.

    Indrema also promoted its games, having Astro Armadillo as Portal’ flagship title (in the vein of Sonic, Crash, and Mario), as Xsona had been delayed to later in 2002 to get more time working on the game.

    By December 2001, the pre-orders for the Portal started, with manufacturing expected to start January of next year. Nobody expected Indrema would probably succeed. Despite all the things cut from the Portal, if it found an audience, it could be a legitimate competitor to Microsoft, Sony, and Nintendo, as Sega had become a third party developer by that point. Indrema could start a revolution. It wasn’t just Linux geeks who wanted a Portal, some gamers wanted a Portal because it was the most powerful console there was, as Indrema was trying to one-up the Xbox in every way. It even had advantages, like a faster CPU, GPU, and also had a built-in DVD player. And most importantly, anyone could make a game for the Portal, as long as the company certified it. (e.g. the Official Nintendo Seal of Quality). Even big name companies such as the aforementioned EA, Activision, id Software, Gathering of Developers, Epic Games, Interplay, and Infogrames [2] wanted to get in on the action, too.




    [1] Same as OTL.

    [2] All were rumored to develop for the L600 IOTL.

    Next time on AMCD: It's time for the moment you've been waiting for...
     
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    2002: The Dawn of the Indrema Revolution
  • 2002

    The Dawn of the Indrema Revolution

    (written by @nuggiewuggie and @KPyall)
    A massive $20 million dollar ad campaign was started, created by TBWA/Chiat/Day, creators of the Taco Bell Chihuahua ads, as commercials were made, print ads were made in both magazines and newspapers, and a massive billboard in Times Square was created. It was promoted online and in stores (Toys “R” Us, Sears, Target, Wal-Mart [both USA and Canada] and everywhere where games were sold.)

    Turner provided the money for the campaign, and included some unconventional advertising, making fun of Microsoft, Sony, Nintendo and Sega. They even promoted in the streets of big cities, targeting toward mainly the 18-49 and college demographic, with a separate one for younger people ranging from 7 to 17 year olds that would be promoted on many media targeted towards kids, like Nickelodeon, Cartoon Network, and both Nick Magazine and Disney Adventures.


    The E3 2002 Incident

    One of the most infamous promotions was a promotion outside E3 2002 (which Indrema didn’t properly attend E3 due to them spending most of their budget on the launch party), where a bunch of people burst into the Los Angeles Convention Center uninvited with megaphones making fun of the competitors and telling people to buy their console instead, which resulted in security being called and carrying them away. It made a massive splash in the game press, further spreading awareness of the console. Indrema was banned from going to E3, which would last for almost a year. The incident was mocked on a South Park episode, as well as Saturday Night Live and The Simpsons (in the episode “Virtual Bart” where Bart goes to an E3 equivalent in Springfield) The incident was recorded and later used in a commercial.

    Test Market Launch Reception

    i went to my local best buy in cambridge today to try out the Portal, its being advertised everywhere and i managed to find a store that stocked it (it’s basically impossible to find one around plymouth), honestly it’s not that bad, the game that came with it was pretty cool, something about being three teens trapped in a weird world, gives me spyro vibes (i think it was called xzona or something like that). I tried a spongebob dvd on it and the dvd functionality is very good, better than those shit dvd players you can buy for like $20 dollars at kmart. definitely worth buying - Kooliosaur, 21 year old, forum post, 2002

    I’m glad Indrema made it at all. Got one from San Francisco and I saw that Samsung made it, and I must say they did a good job. It might be big and heavy, it’s still a good console all around. Kinda liked Xsona. It was pretty decent for a new system. - BillGuy23, 29 year old, forum reply, 2002

    My uncle surprised me with a Portal he got from Target as a birthday present, and let me tell you, it did not disappoint. For one, I tried out the pack-in that came with it (XSona), and it’s a pretty good game. Odd comparison, but it reminded me of super mario 2 (i loved that game when i was a kid) because you can play as different characters, but now you’re able to swap them on the fly. The DVD functionality works well, the only disadvantage is that you can hear a fan-like noise when you’re playing a DVD. honestly my uncle is cool for getting me that - Astrocool16566, 15 year old (forum reply, 2002)

    Hi, indie Portal developer here. Got the console at a K-Mart in Chicago to test our game (let’s just say it’s a launch title, can’t wait!), and it works just as well as my PC did, if not even better. I have a copy of the dev kit on my computer, and developing stuff on this is pretty easy. It’s like making a game for the PC (it’s just a watered down, yet still powerful PC in a console case). Indrema probably made the best platform for both indie devs and big companies, hands down. - SerpentGames, game development studio (reply, 2002)

    The test market launch received mainly positive reviews, praising the powerful specs, the star-studded launch lineup, and multimedia functionality, but was criticized for its size [1], weight, and noise produced from the onboard fan. Indrema had used mostly off-the-shelf PC parts to build the system (similar to what Microsoft did with the Xbox), so that played a factor in its size, weight, and noise. Some of the earlier units were infamous for their malfunctioning slot loading drives, which was fixed early on. Those other problems would be later addressed in a future console, but that’s a story for later…

    Following the positive success of the test market launch, plans were set in place for its nationwide launch in May. Indrema partnered with Blockbuster with a promotion that let Indrema fans rent a Portal before it got released nationwide. A massive deal was made with AOL for them to provide the internet service for the console, which also came with an internet browser developed by Opera Software. [2]





    [1] The Portal's dimensions ITTL is 14.25 in x 10 in x 2.95 in (W x L x H)

    [2] The OTL L600 would’ve had a Mozilla (Netscape Navigator, not Firefox)-based browser.

    [3] unrelated to the OTL SNES game of the same name
     
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    SHORT - New Indrema Logo?
  • New Indrema Logo​

    In 2001, Indrema unveiled a new logo for the company, designed by their in-house design team [1]. It was almost completely different from the “edgy” logo that had been used since its founding in 1993. It received mixed reviews; some liked the logo’s more rounded flair, but some criticized it for being too radical of a change.

    8jWVcQz.png


    The then-controversial logo.
    In a news post on the Indrema website, John GIldred explained the reasoning.

    “Some of you have been mixed about our new logo that we revealed a week ago. As the Portal approaches, we want a new visual identity that takes us through our future success and speaks to a more casual audience. All Portal systems sold nationwide will now have this new logo”. However, fans eventually warmed up to it, and many people now feel nostalgic about this era.

    The logo nixed the sharp “i” with a rounded, more bubbly one, and “Indrema” was now set in Franklin Gothic instead of the modified Helvetica it had, with tighter kerning. This logo would last for over 13 years, outlasting the previous logo. Indrema wanted its public image to be “hip and cool”.


    [1] Designed by Max (@nuggiewuggie) IOTL
     
    Indrema Website History
  • THE HISTORY OF INDREMAS WEBSITE

    Screen_Shot_2024-05-24_at_22.11.39.png


    1999-2002
    This website is primarily simple, at the time using HTML as the main coding source. It advertised the then called L600 (later Portal).



    IndremaDotCom.png


    2002-2006
    The website switched from HTML to Macromedia Flash as its base, following the release of the Portal.

     
    2002 - The Portal is finally launched New
  • 2002 - The Portal is finally launched

    Sixth Generation RoundupPortal
    (2002-2009)
    Xbox (different from OTL’s OG Xbox; the internals are different but the outside look is the same as OTL, except for a built-in optical audio port)
    (2001-2006)
    PlayStation 2 (same as OTL)
    (2000-2008) [8]
    GameCube (same as OTL)
    (2001-2007)
    DeveloperIndremaMicrosoftSonyNintendo
    ManufacturerSamsung (2002-2004)
    Flextronics/Foxconn (2004-2009)
    FlextronicsSonyFoxconn
    CPU(s)Custom Intel Pentium III “Coppermine”-based processor @ 800 MHzAMD Athlon-based “Thunderbird” @ 750 MHzMIPS R5900-based “Emotion Engine” @ 241.91 MHzPowerPC 750CXe G3-based “Gekko” @ 486 MHz
    Memory128 MB DDR SDRAM (unified)64 MB DDR SDRAM32 MB RDRAM24 MB (main) + 3 MB (video) 1T-SRAM
    MediaCD, DVD, digital (via I-Shop)CD, DVD, digitalCD, DVDGameCube proprietary disc (MiniDVD-based), GBA Game Pak (later on)
    GPUCustom nVidia GeForce4-based GPU @ 275 MHzGigaPixel “Xenith” @ 250 MHzSony “Graphics Synthesizer” @ 147.456 MHzATI “Flipper” @ 162 MHz
    Storage10/20/40 GB 3.5” IDE hard drive10 GB 3.5” IDE hard driveMemory cards, 40 GB hard drive (later on)Memory cards
    AudioAnalog stereo, optical audio (Dolby Digital 5.1, DTS 5.1) [with a soundchip with EAX provided by Creative Labs]Analog stereo, optical audio (Dolby Digital 5.1, DTS 5.1)Analog stereo, optical audio, (Dolby Digital 5.1, DTS 5.1)Analog stereo
    VideoComposite, component, S-Video, SCART (PAL), and VGA (via the proprietary Indrema AV connector)Composite, component, S-Video, SCART, and VGAComposite, component, S-Video, SCART, and VGAComposite, component, S-Video, and SCART
    OSDV Linux [later known as IndremaOS] (stripped-down Red Hat Linux, later Fedora)Windows 2000-based OS “Dashboard”CustomCustom
    ConnectivityI-Net Fast Ethernet (broadband connectivity), 56k modem (sold separately), USB 1.1, I-Game 6 pin connector (later on, sold separately)Fast Ethernet, 4x USB-based proprietary connector ports56K modem, Ethernet (via expansion bay, built-in on the PS2 Slim)Local area network

    Indrema-Portal.png

    The original LSeries model with a PortalPad.​

    At 12:00AM EDT on May 29th, 2002, Indrema Portal was launched nationwide across the USA and Canada. Thousands of people waited that night and the night before to get their hands on the most powerful console ever made. A massive launch party was held at the Best Buy in Times Square, while some other stores across the US also had (smaller and less extravagant) launch parties. The NYC party was simulcast live on TNT. Indrema, like other manufacturers, sold at a loss, but made up for it by profiting off of games and accessories.

    Hearings From The Other World:

    “I remember getting my Portal when it launched nationally. The day before, I stayed home from school and my dad and I drove off to Walmart, where people were waiting in line to get the Portal (And yes, I was kinda under the weather, but who cared?). Some people even set up tents, which I would never expect for a launch like this. Some people even gave all of us free food and drinks. I still remember everyone having a good time. I got my Portal at 9:00 pm, and they were literally throwing the boxes at people like kids in a candy store. Who knew an underdog could make a good console.” - A comment on the Vampire Robot YouTube video, “Portal launch party on May 29th, 2002”, 2023
    “In 2002, a game publisher named Indrema joined the console industry. (Cut to Scott with the Indrema logo taped on a shirt) I’m Indrema. (Scott gets slapped by Terry, wearing a shirt with a piece of paper with “SUCCESS!” taped on it) And it succeeded.” - excerpt from Scott the Woz video “Indrema Portal: An Unexpected Success?”, 2022
    “It’s hard to underestimate how important the Indrema Portal was at the time. And even today, despite the fact I love the PS2 a bit more, it deserves nothing but the highest dignity and respect, and millions of people still remember and cherish it fondly [4]” - excerpt from Caddicarus video “The Absurd And Weird World of Indrema’s Consoles” 2020
    Bart: How much is that thing over there?

    Comic Book Guy: Do you mean the Outdrema Warpspeed computer entertainment system? It’s $1000 dollars, and you have insufficient money to buy one.

    Bart: Really? You can buy it from Circuit City for $300.

    Comic Book Guy: I purchased it from a scalper, thank you very much. So what’s the big deal anyways? [5]

    - "Virtual Bart", The Simpsons
    “The Portal’s coming, beeyatch!!! Microsoft, Sony, and Nintendo ain’t giving ya s**t! And SEGA f**king died!” - Random Man, excerpt from the E3 2002 parody in the South Park episode “Ultra Cool Super Awesome Video Game Expo!”
    Mr. Landlord: Oh, Allan! Hello. Fancy running into you here.

    Allan: Oh, Hi Mr. Landlord.

    Mr. Landlord: I was just wondering if you wanted to HANG out with me and smoke weed and fill our bellies with DIET soda and play Burnout Revenge for the Indrema Portal?

    Allan: No thanks. I have to go to work.

    Mr. Landlord: SUIT YOURSELF! (laughs)

    - “A Allan Adventure” [6], Smiling Friends
    “The Portal is definitely a beast that manages to make its competition run for its money. As the first console made by Indrema, it’s not bad at all. The games are really cool, as we have original games like Xsona, an action adventure game, as well as ports from companies like EA, Valve and id Software. Although it’s basically a watered-down Linux PC in a console case, it is one of the best gaming consoles we've ever played. A console worth buying.” - Electronic Gaming Monthly (September 2002)
    “I would like to thank my staff and partners for bringing the Portal dream to a reality. I really do hope that this will lead to a better and brighter future for developers, publishers, the dreamers, and the gaming industry, alike. It’s been one helluva ride. [1]” - John Gildred, Portal launch party, 2002.
    “The Portal is Indrema’s first entry to the console market. It may look like something you’d find in George Jetson’s living room, but it’s the most powerful system in the world. The system runs on a 800 MHz Intel Pentium III-based CPU and has a 250 MHz graphics chip by nVidia based on the new GeForce 4 that outputs the most realistic graphics ever in a console. The Portal is a powerhouse, and Indrema, along with Samsung, manage to cram the power of a high-end Linux PC that blows other consoles out of the water into a sleek console form factor, finished in matte silver with a chrome-plated front panel.

    It also doubles as a multimedia machine and a gateway drug to the ever-growing Internet. With a subscription powered by America Online, you can play online, email (works with any email account), and chat with i-Net. The Portal has a slot-loading DVD drive that supports both CDs and DVDs, and the i-Play channel, its media player, expands the multimedia functionality by allowing you to view photos, watch videos, and play music on the Portal (either via the Portal’s hard drive, a Windows or Linux PC, Macintosh, external USB media like flash drives, and even your existing MP3 player)

    It may be sleek, but it’s also big as a DVD/VCR combo deck, heavy as a PC tower (due to its use of off-the-shelf PC hardware and its sturdy metal endoskeleton inside the metallic plastic case), and loud as a Ferrari. Its front panel is a fingerprint magnet thanks to its chrome finish. Despite all of this, the Indrema Portal is one of the best consoles ever made, even if Indrema is new to the game console business.” - Indrema Portal review, CNET.com (2002)

    NOW BACK TO YOUR REGULARLY SCHEDULED PROGRAM…

    The console sold 2.9 million units in only 2 months, and was a massive success, becoming one of the hottest products on the market. It was a surprise to both consumers and even Indrema itself that the console succeeded. It was inevitable that its competitors would try to imitate its success by trying to woo indie developers to make games for the Xbox, PS2, and GameCube. While Microsoft managed to bring in indie devs, the others couldn’t. It was especially successful in the holiday season, where the console sold over 5 million units across the USA and Canada.

    “We’re proud to say that the Portal is a success. We never expected the system to be a big hit, but thanks to all the dreamers, it did” - John Gildred, Winter CES, 2003

    It wasn’t just popular with gamers, as many modders came to the scene, establishing a good relationship with the Xbox modders, making software, homebrew, and even custom hardware for the Portal. Indrema encouraged this, with some modders even becoming Indrema employees. [2] Many movie studios made DVDs with features made for the Portal, with Warner Bros and Viacom being the first to do so. Indrema had acquired VM Labs, makers of the failed Nuon console, to recycle Nuon technology to the Portal.

    Meanwhile, development began on what was called a “portable Portal” (no pun intended) codenamed “Bart”, with a release date of 2004. Due to the success of the Portal, development on a successor also began behind closed doors. The Bart started Indrema’s long-running tradition of codenaming their upcoming products and technology after Simpsons characters.

    The “portable Portal” was confirmed online by an anonymous Indrema employee online on a December 25th 2002 forum post.

    Meanwhile, plans to release it in the UK, France, Germany, Japan, Australia and New Zealand were confirmed, with a date for October 14th in Japan, and March 24th 2003 everywhere else. Samsung also distributed it in every country besides Japan, where Toshiba distributed it, as Samsung wasn’t as recognizable there.

    MANEX (who created the special effects for The Matrix) [3], alongside Indrema’s in-house design team, created the Portal's UI, the Launchpad.

    Portal-Launchpad.png

    The Launchpad itself.

    The Launchpad is the main menu of the Portal. The Launchpad can be skinned by downloading themes from the i-Shop, as well as a website that one can access on either the user’s PC or i-Surf. The main theme uses a space background with floating icons, with some accents of silver and blue to resemble the Portal's physical appearance. The UI is rendered in real-time by the console in 3D.
    • i-Shop Channel - The online store, where one could buy smaller games (free and paid) and Launchpad skins.
    • i-Play Channel - The Portal’s media player, plays CDs, DVDs, and other files (music, photos, and videos). Supports external hard drives and flash drives.
    • i-Net - Indrema’s online service, meant to compete with Xbox Live, powered by America Online (later AT&T) in North America, BT in the UK, Telstra in Australia, and NTT in Japan. Although one could freely use the browser anytime, a subscription of $29.99 USD (£17.21 in the UK, $24.95 AUD in Australia, ¥3436 in Japan) was required to fully use the I-Net service, which featured online multiplayer and i-Chat. Broadband was recommended, but dial-up was an option with the 56K USB modem.
    • i-Chat Channel - Indrema’s own chat service, like Yahoo! Messenger or AOL Instant Messenger, featuring different chat rooms and even channels related to Indrema itself.
    • i-Surf Web Channel - The Opera-based browser of the Portal, included with a i-Net subscription as a CD-ROM.


    PortalPad
    The PortalPad is the main controller for the Portal, manufactured by Logitech, who created the first party accessories for Indrema. [7]
    • 4 shoulder buttons (2x digital [front], 2x analog triggers)
    • 4 face buttons
    • 8-way D-pad
    • 2 clickable analog sticks
    • Three “feature” buttons (select, start, and the Indrema jewel, that, when pressed, takes you back to the Launchpad. When you’re done with it, press it again to go back where you left off.
    • Rumble
    • A proprietary connector at the bottom (meant for connecting headphones or a keyboard to the controller)
    • USB 1.1 connection, uses an USB extension cable as a breakaway cable (inspired by the Xbox’s breakaway cable)

    Up next...

    We'll be introduced to the Portal's lineup of games.

    [1] Gildred also said something like that during Indrema’s downfall IOTL.

    [2] You could even install Windows XP on a Portal, and the best part? Indrema actually didn’t mind the console getting hacked, as long as it wasn’t modded for piracy! (More on that in a bit…)

    [3] Indrema worked with MANEX to make the L600’s UI IOTL (although they were unnamed in the link). There’s no footage of what it could have looked like, if footage even existed in the first place..

    [4] Caddicarus also said something similar to the PS2 in the beginning of the OTL 2024 video “The Ugly World of the PS2 EyeToy”.

    [5] ITTL, the Portal (which is what the Outdrema console is obviously parodying) did have some scalpers, but not as much as the PS2, which was scalped both ITTL and OTL.

    [6] That episode is also from OTL, but with references to the Indrema Portal replaced with the PS2 references.

    [7] Logitech produced the keyboard, mouse, and remote control (mainly for DVD playback) for the system.

    [8] The PS2 doesn’t last as long ITTL because of… reasons that will be revealed later on.
     
    Last edited:
    Portal Launch Titles New
  • Portal Launch Titles

    The Portal launched nationwide with these titles [1]:​

    1. Xsona (action adventure, Stargate) - the flagship and pack-in game.
    2. Astro Armadillo (platformer/third person shooter, Serpent Studios)
    3. Railpunchers (graffiti/skateboarding, Atari)
    4. Tux Racer (racer, Sunspire Studios, distributed by Indrema)
    5. Tux’s Adventure (3D collect-a-thon, Iceberg Interactive)
    6. Snark 3D 2: Humblegump Returns! (collect-a-thon, Stargate)
    7. Unreal Tournament (FPS, Epic Games)
    8. Quake III Arena (FPS, id Software)
    9. Rayman 2: The Great Escape (platformer, Ubisoft)
    10. Half-Life (FPS, Valve, Sierra, ported by Gearbox Software)
    11. Heavy Gear 2 (FPS, Activision)
    12. Loons: The Fight for Fame (fighting, Infogrames, Xbox exclusive IOTL)
    13. Shogo: Mobile Armor Division (FPS, Monolith)
    14. Soulride (skiing, Slingshot)
    15. Nanosaur (third person shooter, Three Axis)
    16. Descent 3 (FPS, Interplay)
    17. FreeSpace 2 (space combat, Interplay)
    18. Tony Hawk’s Pro Skater 3 (skateboarding, NeverSoft, Activision)
    19. NHL 2003 (hockey, EA Sports)
    20. The Sims (life simulation, Maxis, EA)
    21. SimCity 3000 (city simulation, Maxis, EA)
    22. Spider-Man [2] (action-adventure, Treyarch, Activision)
    23. Burnout (racing game, Acclaim, Criterion)
    24. Micro Machines V4 [3] (racing, Codemasters, licensed by Hasbro, timed exclusive)
    25. Dave Mirra Freestyle BMX 2 (BMX, Z-Axis, Acclaim Entertainment)
    26. F1 2002 (racing, Electronic Arts)



    [1] Many of the games were confirmed to be launch titles, rumored to be launch titles, or what fans speculated for the L600 IOTL.

    [2] Ever since the Turner acquisition of MGM, Marvel sold the Spider-Man film rights to 20th Century Fox ITTL instead of Sony Pictures. The Spider-Man 2002 film remains the same as OTL.

    [3] TTL’s Micro Machines V4 will actually replace OTL’s Micro Machines (which released the same year) AND will contain elements from OTL’s V4, as Codemasters still retains the rights to that series, despite Hasbro’s deal with Infogrames.

    Stargate is now Indrema’s in-house game development studio, and Iceberg and Serpent are TTL-exclusive game studios.



    Up next...
    The Portal's going global.
     
    Last edited:
    2003 - Portal goes worldwide/Ion is announced New
  • 2003 - Portal goes worldwide/Ion is announced

    It’s the start of a new year, and Indrema celebrates their first decade of operation.

    The Portal is set to launch in the UK, France and Germany. Although some people across the pond got their first taste of the Portal by importing an NTSC one, and using a power converter, this time, it was official.

    A proper store release of the PAL and NTSC-J Portal was finally released on October 14th, 2002 and March 24th, 2003 respectively, as stores like Toys “R” Us UK, Currys, GAME, Argos, and Woolworths started selling the Portal in stores across England. The console was as popular in Britain as it was in the West. A similar thing happened in Australia, where stores like Target Australia, Big W, Kmart Australia, Harvey Norman, JB Hi-Fi, David Jones and The Gamesmen started selling the Portal with the same reaction. Stores like Yamada-Denki carried the Portal in Japan, although sales weren’t as good as Europe, the US, and even Oceania despite Toshiba distributing it there.

    It was criticized for the aforementioned size, weight, and loudness, and there was a lack of Japanese games for the system.

    It did have a cult following there, which still exists to this day, but not as popular as the homegrown consoles of Sony and Nintendo. As an attempt to boost sales, Indrema promoted the Portal with a stereotypically American campaign.

    Because of that, Indrema started developing a smaller version of the Portal mainly designed for Japan, also it would be sold in America as well, primarily as a cheaper option (for example the Portal costed $249.99, while the smaller console would be $149.99) The redesign would be expected to release outside of Japan “later this year” according to a leaked memo from Indrema, posted on the website IndremaNewsNetwork.com (which would become a massive provider of news + leaks around this time)

    Meanwhile, development on the “portable Portal” was in full swing, as Indrema R&D were trying to figure out how to squeeze the power of the Portal into a portable form factor. The company was looking for a supplier for the CPU and GPU for the “Bart” handheld. The system would be expected to have a custom ARM CPU from frequent collaborator Samsung and a PowerVR-based GPU. The system would have online capabilities via cellular data, Wi-Fi, and Bluetooth.

    There was also the problem of the physical format to be used. Indrema wanted something with a high-capacity of data to accommodate for the CPU that was planned to be used. Indrema thought cartridges, traditionally used on handhelds, would be too expensive, so they looked towards miniDVDs. However, it did not accommodate their standards of a high data format, since they only stored 1.4 GB of data on a single layer. The decision was made to make an entirely new format, based on miniDVDS, combining the data of a DVD in a small form factor, that could store 20 GB of game data on one single disc [1], and accommodated a 2 hour movie on one single disc. It would have a higher density than the average DVD to store more data. Bart would be what Indrema wanted - most of the Portal's power in your pocket. Indrema wanted to find a company to partner with to make these ambitious discs. It was decided that Toshiba (the Japanese distributors of the Portal) should make the discs.

    Rumors had been spreading about the handheld for months, leading to speculation. The allegedly rumored specs were released on IndremaNewsNetwork. On July 23, 2003, Indrema posted on their website a teaser of the Bart system, featuring a gray-colored prototype console, officially codenamed the Project GO [4].

    The prototype specs were also revealed:
    CPU425 MHz ARM CPU
    Memory32 MB RAM (unified)
    MediaIndrema MiniDiscs, digital distribution (I-Link Store)
    GPUPowerVR-based GPU
    StorageIBM Microdrive
    Audio3.5 mm headphone jack, built in stereo speakers
    Video4-inch resistive IPS touch screen)
    OSIndremaOS Mobile (Linux-based OS)
    ConnectivityCellular data, I-Net Internet WI-FI, Bluetooth 1.2

    These specs gained massive attention on online forums, being reportedly more powerful than the upcoming consoles from Sony and Nintendo, the PlayStation Portable, and Nintendo DS respectively.

    On October 23th, 2003, the final version was revealed to the public, along with the final name Indrema Ion. Indrema announced that the handheld would be at 2004’s Winter Consumer Electronics Show. and also at E3 2004, (since the one year ban had passed). Meanwhile, its rivals, the PSP and Nintendo DS were gearing up for launch, so Indrema decided to delay the launch to early 2005 to not get overshadowed by the competition.

    Later on December 14th, 2003, the aforementioned Portal Mini came out. Unlike its larger counterpart, it had a 2.5 inch IDE hard drive that could be easily upgraded, replaced the slot-loading drive with a cheaper motorized tray-loading one, and got rid of the loud cooling fan, replacing it with a much smaller and quieter one. It was the first model of the Portal not to be made by Samsung, with Foxconn and Flextronics taking over production going forward, the latter being the same manufacturer of the original Xbox for Microsoft. A cheaper Portal allowed Indrema to catch up with the lower prices of its competitors. The original model, now unofficially known as the Portal Classic, could still be bought while supplies lasted.

    Indrema was also planning to make a higher end version of the Portal, codenamed “Red Box” [2], with 256 MB of RAM, a 1 GHz Pentium III, and an enhanced version of the GPU and two Indrema AV ports, both input and output. It would support all the ports of the classic version, and also included DVR playback. This console never saw the light of day, as Indrema was more focused on a successor to the Portal, but some elements of the console would be recycled for the next console. However, by that point, modders were able to upgrade the Portal’s CPU to a faster one, and found a way to upgrade the GPU with a GeForce FX or Radeon R300 card for PCs. [3]

    While its sales did improve in Japan, and did better than the Xbox, another American console that flopped in Japan, Indrema really needed to appeal more to Japan to compete with Sony and Nintendo. As Toshiba had no experience in the console industry beforehand, they tried getting former employees from Sega to market and promote the console in the Japanese market.

    Eventually, Indrema decided to open up a division in Japan. Indrema Japan was set up, cutting the middleman, and an in-house game development team (Indrema Studios Japan) was composed of former Sega, Konami and Capcom employees. Toshiba later stopped distributing the Portal in Japan, as Indrema Japan took over full distribution. Soon Indrema signed deals with Japanese developers and publishers to release their games on the Portal, the most notable one being Konami (and by extent Hideo Kojima and his team) with their port of Metal Gear Solid 3: Subsistence, released two years later as a timed exclusive, with PS2, Xbox and PC ports coming later [5].

    Around that time, Samsung stopped distributing the Portal everywhere else, handing over the rights to Indrema themselves, while Foxconn and Flextronics would take over manufacturing of the Portal and any future consoles. Indrema rented out a warehouse in Camden, New Jersey, and established a distribution network with various stores, both brick and mortar (Circuit City, Wal-Mart, Best Buy, Toys “R” Us) and online (Amazon.com).





    [1] Think of it as an earlier Blu-Ray.

    [2] “Red Box” was also a higher end version of the L600 that had DVR playback planned to release later down the line IOTL had the console been released.

    [3] Although the Slide Bay functionality was Dummied Out, the NVIDIA GPU was connected with a proprietary AGP-based connector. Some modders created a board that converted a standard retail graphics card to the Portal’s board. Some even used the upgrades to make the Portal run a desktop Linux distro or even (ironically) Windows XP, turning the Portal into a slimline gaming PC.

    [4] An obvious nod to the IndremaGO!, the handheld that Indrema developed in The Indrema Revolution [REVAMPED], the previous version of TTL.

    [5] That practice was just like MGS2: Substance and its timed exclusivity on the Xbox, with PS2 and PC ports coming later.

    Up next...
    We go into Mario's World.
     
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